AIR TENNIS
AMEX x U.S. Open
I had the good fortune to be the Group Creative Director for American Express Experiences during the U.S. Open. Leading a large, multidisciplinary team (direct reports: 3 CDs, 6 ADs and CWs + Cinema 4D Designers, XDs, Set Designers, etc.) I helped to craft, produce, and fine-tune the 360 campaign and live experience.
Fans were drawn to the U.S. Open by out-of-home ads, subway takeovers, radio spots, and social videos. They were greeted with an art-filled 30,000+ square foot gathering space. Once inside, custom-designed Instagramable areas delivered a video of guests serving a perfect ace. Platinum cardholders gained access to a private lounge with free Honey Duces, light spa services, Milk products, and front row, elevated seats to a private court where the pros warmed up, taught kids clinics, and gave demos.
At the center of the experience, we introduced a first-of-its-kind, 8-bay, multi-sensory, Air-Haptic, 4D, AI-programmed game called Air Tennis. If a player was good, the game got harder, if a player struggled the game got easier. On a few occasions, young people would enter and get a perfect score, delighting the crowds who gathered to watch. Over 20,000 participants played Air Tennis and the brand saw a 166% increase in throughput. The experience won a slew of awards, including four Clios and a Gold Clio for Event/Exhibit Design.
CREDITS: Marcelo Ramirez, CD, Bharat H. Kumar, CD, Nicole Miller, CD, Katie Honig, AD, William Gross CW, James Barrett, AD, Bob Tallman, CW, Christie Kim, AD, Anthony Scerri, AD, David Chamberlin, EXD, Greg Tatum, ACD, Heather Stienberg Salkin, Tech Lead